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Old 04-06-2009   #1
DatGuy
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Six Days in Fallujah

Six Days in Fallujah is an upcoming third-person survival horror game, developed by Atomic Games. It is the first game to focus directly on Operation Iraqi Freedom, mainly the Second Battle of Fallujah. The game follows a squad of U.S. Marines from 3rd Battalion 1st Marines over the span of six days.

In an interview with Atomic Games president, Peter Tamte, Tamte stated that "One of the divisions in our company was developing training tools for the United States Marine Corps, and they assigned some Marines from Third Battalion First Marines to help us out.". However, a few months into development, Third Battalion, First Marines was deployed in Iraq and participated in the First Battle of Fallujah. Tamte later stated that "When they came back from Fallujah, they asked us to create a videogame about their experiences there, and it seemed like the right thing to do.". Tamte further stated that the goal of Six Days in Fallujah is to create the most realistic military shooter possible, and that "Ultimately, all of us are curious about what it would really be like to be in a war. I've been playing military shooters for ages, and at a certain point when I'm playing the game, I know it's fake. You can tell a bunch of guys sat in a room and designed it. That's always bothered me.". Tamte describes the project as "a meticulously recreated in-game version of Fallujah, complete with real life Marines lending their names and likenesses, as well as recreations of specific events from the battle. It's almost like time travel. You're experiencing the events as they really happened."

The team at Atomic Games interviewed over seventy individuals, composed of the returning Marines, Iraqi civilians, enemy insurgents, war historians, and senior military officials, and learned the psychological complexity of the battle. The game's director, Juan Benito, elaborated that "Through our interviews with all of the Marines, we discovered that there was an emotional, psychological arc to the Battle of Fallujah..

Atomic Games describes Six Days in Fallujah as a survival horror game, but not in the traditional sense. The fear in Six Days does not come from the undead or supernatural, but from the unpredictable, terrifying, and very real tactics employed by the insurgents that were scattered throughout Fallujah . Benito states that "Many of the insurgents had no intention of leaving the city alive, so their entire mission might be to lie in wait, with a gun trained at a doorway, for days just waiting for a Marine to pop his head in. They went door-to-door clearing houses, and most of the time the houses would be empty. But every now and then, they would encounter a stunningly lethal situation... which, of course, rattled the Marines psychologically." Gamepro has stated that for Benito, giving players a taste of the horror, fear, and misery experienced by real-life Marines in the battle was a top priority. Benito states "These are scary places, with scary things happening inside of them. In the game, you're plunging into the unknown, navigating through darkened interiors, and 'surprises' left by the insurgency. In most modern military shooters, the tendency is to turn the volume up to 11 and keep it there. Our game turns it up to 12 at times but we dial it back down, too, so we can establish a cadence."

Atomic Games has also stated that the game's environments are 100% destructible and degradable thanks to a completely custom rendering engine, and it would surpass that of Battlefield: Bad Company. Tamte states that "This engine gives us more destructive capability than we've seen in any game, even games that aren't finished yet." According to the developers, destructible environments are critically important in telling the true story of the events in Fallujah, as the Marines eventually learned to blow holes in houses using C4, grenade launchers, and air strikes to blindside the insurgents waiting within, being considered as "combat puzzles". It is also stated that the claim of the game containing destructive environments is genuine and not based around a "goofy, out-of-place marketing gimmick."

This game will be released on PC, PS3 and XBOX 360


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