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Old 05-27-2005   #1
[SS]Chief
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Join Date: Mar 2005
Location: The Desert
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From our friends across the pond....

Here is a summary of what some of the EU guys wanted to give to Zipper when they talked to them....there is quite a bit of information. Sorry for the long post:

Gameplay

* Bullet hits have effect on character’s aim and speed (High)-S3=Partial Yes*- -- Arm shots affect aim. Leg shots slow you down. Knocked down by clean back shots. Bleed to death. Etc. (i.e. your aim could be adversely affected by your dead zone/acceleration and speed moving away from your settings) *Apparently in Scoom III, bullet hits will slow you down for a moment or two before you ramp back up to full speed. So yes, you are affected!
* Variable movement speed based on equipment load (High)-S3=Yes called "Encumbrance"- -- Heavier weaponry and equipment would limit/slow player mobility. (one of the most popular suggestions)
* Overall speed more realistic, especially side to side strafing (High)-S3=Yes*- -- Just make the players move at realistic paces. This would cut down a lot of the strafe & spray tactics- *Socom III will add some momentum to your side to side strafe in order to cut down on unrealistic side to side firefights.
* More commands for VIPs and Hostages (High)-S3=Probably not*- -- Lay down, crouch, scatter, etc -*Looking into the possibility
* Training and practice modes (Low) -- ability to have 8 vs. 0, Tracer bullets to help players work on aim, option to select Bots to fill the opposing force, No time limit on practice, option to have both sides "on mic"
* Improve turret realism, rotation degree and strength (High) - rotation degree and strength of weapon. Currently they are just death magnets.
* Return grenade “drop” when shot while throwing grenades (High) -- Great realistic action that was somehow lost after the March 10th patch
* Toggle thermal and night vision on/off while in scope (High)-S3=Yes- - You should not be forced to look through your scope in thermal or night vision. You should have the ability to turn it on or off when you please.
* Ability to toss grenade while running, less accurately (Low)-S3=Yes- -- Obviously less accurate, but more realistic then locking you in one place.
* Ability to "cook" grenades (Low) -- "Pull pin" or activate grenade before you toss. Great surprise for campers!
* Co-op play online, 4-8 man missions and other game types (Med)-S3=No- -- Play offline mission online with friends. Also, online split screen play in UNRANKED games ONLY (with use of a Multi-tap for up to 4 players!
* Knife/Butt kills if you can get behind opponent for 2 seconds (Med)-S3=No- -- Perhaps you must get in position BEHIND ENEMY and hold X for 2 seconds to initiate kill animation. This way it would only be used as a true stealth maneuver. Not a "Halo" type whack!
* Laser designator online for more random air-strike locations (Med) -- With fixed air-strikes, they become almost totally useless after a week or so of online play. Different spots for air-strikes would keep us guessing. (Some places might have to be "off limits", but at least add more then 2 targets only)
* Option that Mine locations be shown on terrorst radar (Med) -- Very necessary for public games where people don't call out their mines. If it is on the radar, that is enough warning. This should proably only be an option and be something that you can switch off (for expert play).


Maps

* All lights should be able to be shot out (High)-S3=Probably Not- -- This adds to the randomness and variations in the way to play maps. *Another one they are looking into. Remember, this is more info to be passed around so it could affect network conditions.
* More destruction of walls, doors, bridges, vehicles, etc (High) -- More of the Socom world should be breakable. Almost anything hit with an RPG or grenade should crumble or be damaged. Would add to more variations in tactics.
* Variable Weather and time of day on all maps (High)-S3=Yes*- -- Night, day, rain, wind, storms, snow, etc. *Night / Day confirmed, weather is being looked into.
* Keep at least current total number of maps (High)-S3=No- -- The best blessing of SOCOM II is that they kept the old maps. Increases longevity… Just keep adding (if space allows). Adding a map creator/editor would be a nice bonus too! *12 New maps have been built from scratch and must now be larger. Zipper will make no promises about old maps being re-built for Scoom III.
* Innocent civilians in some online maps (Low) -- Both sides could lose points for killing non-combatants.
* Lockable doors that can be shot or blown open (Med) -- Adds to variation in the game. Some doors only terrorists could lock (but seals could blow up).
* Choice or Random spawn starts on maps (High)-S3=Yes- -- With the larger maps in Socom III, it should not be a given that you know EXACTLY where the enemy starts.


Design

* Default option on dead body should be weapon switch, not dance (High) -- Why is my first choice to do a friggin' dance?!? Especially during the round.
* Clan [TAG] not needed over head during actual play (High) -- No one needs to know what clan someone is in while in the game. Those extra characters above the players head just add to the already cumbersome name blocking view.
* Player names smaller and more transparent during play (High) -- The bright white names above peoples heads are helpful, but often very annoying. They should be smaller and more transparent as they get further away from you.
* Host can force game start after 2 minutes (Med)-S3=Probably Not- -- At least give us one hope for someone who will get the game going if there are a bunch of annoying "chit-chatters" *Something that is being looked into.
* Instant replay available after you die (Low) -- The ability to replay the last 20-30 seconds of your life (after you died). Similar to Sega sports games. Show "kill shot" as with a red trajectory tracer line.
* Health bar shaped as human figure with specific damage locations (Med)-S3=No- -- Red marks on body show where damage has been taken. (exact life bar is too unrealistic) But since you can't feel it… you should see where you've been hit


Options

* Complete customization of online games (High)-S3=Mostly Yes- -- Enable/Disable Specific weapons (i.e. weapon x vs. weapon y ONLY), ability to force OFF names over heads and kill notifications for true "expert" play, make any map suppression game, allow terrorist to use seal weapons as well as their own and vice versa, etc. Realism/Arcade mode on/off. Every possible customization should be an option. Zipper can define what options are required for RANKED games. *Much more online game customization will be included... to what extreme detail, is unknown.
* Quick switch (L2 or L1) should be toggle of primary and secondary weapon (High)-S3=Yes*- -- Why take up two buttons? L2 should toggle primary to secondary and back again. This would open up L1 for a working "run & talk" feature (where you still can select other weapons). *Wow... you know they are listening eh?! L1 will now be a quickswitch toggle as suggested.
* Custom online character skins (uniforms/camo) and faces (Med)-S3=No- -- a la Tony Hawk Underground, This includes adding even more choices of uniform, clothes, etc... unlock-able or not. Snipers should have specialized character skins for heavy cover (leaf netting etc) This skin would hamper the snipers movement (making them go slower) but would provide maximum cover for the sniper if used effectively
* Fully customizable (mapping) controls (High) -- Let us map our own buttons completely. Make reload and fire-rate double click only (no hold down)... solve some of the aggressive gamers issues once and for all. This should be required in all video games.
* Opacity setting for all on-screen HUD displays, including scrolling info (High) - Avoid screen burn in (which DOES happen) and softens that obstructive message scroll box at the top of the frame.
* Option to take screenshots and save (Low) - Cool idea, and a good way to catch cheaters in the act. (And imagine the signature fun on this board you could have!)
* Headset audio to TV speakers (Med) - You should have the option of hearing the headset communications through your TV speaker. Help share in the Socom fun with you friends watching you play.







"Give a man a beer, he'll waste an afternoon. But teach a man to brew, and he'll waste a lifetime!"

Last edited by [SS]Chief : 05-27-2005 at 08:51 PM.
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